|
Young Inventors
|
|
|
|
|
|
Software and Hardware Requirements : Other Needs: Time Required: 10 - 20 class-hours, at the 8th grade level..
Phases of the Program: 1. The teacher will reintroduce the idea of "Invention" by reviewing what the students know about the scientific method, energy, machines, and Leonardo Da Vinci (a wonderful project done during December break). For spring or winter break, the children will bring in information about inventors. A curriculum sheet will cover various reference sites on the Internet, as well as CD ROM's available in school. The rubric will cover all requirements for the report. 2. During a discussion of the inventors and their inventions,
the students will be told that they are going to become inventors
for the next two months. They will find out what "Camp Invention"
is in New York. Mention, and if possible show other children's
inventions: "underwater walkie talkie", "tearless onion slicer",
"barrette holder". 3. As a classroom group, the students will use the computer to
make a list of inventions they would like to create for themselves.
Using the overhead projector, we will show the growing list as
different students type in ideas for inventions. We will also
Print out the list and post it in the classroom. The students
will keep track of the class list by computer. 4. We will visit the school library and/or the computer lab so the students may look up information on inventions. We will use electronic encyclopedias, World Wide Web sites, and computer software programs (if available) along with traditional library resources, according to the curriculum sheet for inventions. At home, or in class, the students may use "how things work" type programs and thinking skills puzzle-type programs to study cause and effect. 5. The students will be invited to process letters to scientists, inventors, government agencies (NASA, military groups, etc.) and companies requesting information on invention and new ideas. 6. We will discuss the idea that not all inventions are complicated.
For example, one of the national winning entries in an invention
competition for students was a ribbon and barrette holder designed
by a first grade student. This invention was made from a wire
coat hanger. 7. They will have to write or word process a short description
of their invention and make a drawing (on paper or on the computer)
of the invention. Their ideas will be shared with the class. 8. Students will make computer presentations of students advertising
their inventions. 9. Dividing the students into groups, each group will create (design on paper) a very simple Rube Goldberg-type cause and effect machine. (Rules for construction, materials, and safety will be clearly stated in a rubric.) 10. Parents will be invited to visit the classroom for a program in which students talk about their inventions and show either the designs for an invention that is not possible at this time or actual student-created inventions. Students and the school may participate in the INVENT
AMERICA! CONTEST
CURRICULUM PAGE FOR FINDING INVENTORS: As a general site to visit for information about
science and other homework questions, you can go to:
Learn who invented what and get more great information
about inventors and inventing at this interesting Massachussets
Institute of Technology site: To research, develop and showcase your invention
(or any science project) you can get ideas from cartoon scientist
Bunsen Bob, at : To find information about an inventor, in this
site you can put in the "keyword" inventor, with the name
of the invention or topic you want to learn about:
For an exciting on-line museum experience with
exhibits on visual illusions and ideas on things you can do with
light and the computer, you can visit:
Idea and Program adapted from project promoted by The Apple Learning
Institute, and designed by: Copyright 2001-2006, Manuel Perez Animated GIFs courtesy MediaBuilder.
| |
||||||||||||||||